Reconfigurable toy extreme sport boarder

ABSTRACT

A transformable toy, comprising of a body; a first assembly moveably coupled to the body; and a sport board attachable to the first assembly; wherein at least the body, the first assembly, and the sport board are transformable between a boarding configuration and a vehicle configuration.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claims the benefit of U.S. Provisional Application No.60/684,571, filed May 24, 2005. The entirety of U.S. ProvisionalApplication No. 60/684,571 is hereby incorporated herein by referencefor all purposes, as are each of the following: U.S. Design ApplicationNo. 29/240,599, filed Oct. 14, 2005; U.S. Design Application No.29/240,807, filed Oct. 18, 2005; U.S. Design Application Nos. 29/240,916and 29/240,939, filed Oct. 19, 2005; and U.S. Design Application Nos.29/241,424, 29/241,425, 29/241,433, and 29/241,434, filed Oct. 26, 2005.

BACKGROUND AND SUMMARY

Various types of toys have incorporated a transformation play element.One example is Transformers, which may be reversibly reconfiguredbetween a vehicle mode and a robot mode. Another example is DICE, whichcan be reversibly reconfigured between a vehicle mode and a dinosaurmode. Further, in some examples, the transformation toy may involve anassociated figure. For example, with DICE, both vehicle and dinosaurmodes may involve a figure that interacts with the reconfigurable toy ina manner that allows the figure to ride in or on the toy in both modes.

However, the inventors herein have recognized that the above mentionedreconfigurable toys are apt to be monotonous as dinosaurs and/or robotshave commonly been used with transformable toys.

In one approach, the above issues may be addressed by a transformabletoy, comprising a body; a first assembly moveably coupled to the body;and a sport board attachable to the first assembly; wherein at least thebody, the first assembly, and the sport board are transformable betweena boarding configuration and a vehicle configuration.

In this manner, a single reconfigurable toy assembly can provide twomodes of play totally different from each other, but each modepotentially interactive with a figure and each mode allowing the figureto simulate racing and/or other competitive activity such as surfing,among others. In this way, toys that embody sports, particularlyphysical or extreme sports, can introduce an increased level ofexcitement and competitive interaction among the toy users. For example,extreme sports such as surfing, snowboarding, and skateboarding haverecently increased in popularity, and thus can impart an added dimensionof new excitement to transformable or other types of toys.

Further, in one example, toy interaction may be encouraged by a triggerconfigured to cause disassembly of the toy into multiple portions thatmay then be reassembled, thus further adding to sport play.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1-19 show a first example toy, which is transformable between avehicle and a power-suit simulating a skiing activity.

FIGS. 20-36 show a second example toy, which is transformable between avehicle and a power-suit simulating a surfing activity.

FIGS. 37-47 show a third example toy, which is transformable between avehicle and a power-suit simulating a skydiving activity.

FIGS. 48-61 show a fourth example toy, which is transformable between avehicle and a power-suit simulating a hang-gliding activity.

FIGS. 62-69 show a fifth example toy, which is transformable between avehicle and a power-suit simulating a rollerblading activity.

FIGS. 70-74 show a sixth example toy, which is transformable between avehicle and a power-suit simulating a jumping activity.

FIGS. 75-85 show several example interchangeable accessories for thetransformable toys.

DETAILED DESCRIPTION

In one example, a set of interrelated toys and accessories may beprovided as part of a racing genre. The toys may include vehicles,action figures, computer games, interactive websites, and others.Various themes may be incorporated into one or more of the toys and/oraccessories, including speed/racing, transformation, toy collision, andtoy conflict. In general, the toys may be any product sold forenjoyment, collectibility, recreation, sport, and/or other leisurelypursuit by persons of all ages.

The frame of the toy may be reconfigured into multiple playconfigurations. In some embodiments, a toy may transform from a firstmode or configuration simulating a vehicle to a second mode orconfiguration simulating a power-suit. As one example, vehicles thatembody the concept of racing can transform into racing power-suits in aselected extreme sport activity. Various forms of vehicles may be used,such as motorcycles, cars, trucks, planes, submarines, spaceships,rockets, or other types of vehicles. When in the power-suit mode, thesuits may be wearable by an associated action figure, and/or mayconstitute an outfit. Therefore, it is possible to enjoy not only avehicle play mode, but also a play mode with the outfit, power-suit,and/or sports activity by reconfiguring the toy.

Hence, a single reconfigurable toy assembly can provide at least twomodes of play totally different from each other, but each interactivewith a common action figure and each allowing the action figure tosimulate racing and/or some other activity, such as a competitiveactivity. Some examples of wearable power-suits may include: a surferwith surfboard accessory, a skier with accessory skis and/or poles, arollerblader with accessory rollerblades, a jumper, and a skydiver.Other examples may include a windsurfer, a rock climber, a skateboarder,or a snowboarder among others, and each may include one or moreaccessories. Further, it may also be possible that the power-suitsimulates more than one activity, such as two extreme sports dependingon accessories and/or toy configuration. Further, the power-suit modemay include genres other than sports activities. For example, thepower-suit may incorporate a battle theme, a creature theme, or afantasy theme wherein each power-suit corresponds to a specificactivity.

In some embodiments, during each play mode or configuration, the toy maybe repositioned to further simulate a specific action. For example, apower-suit simulating a surfing activity may be repositioned so that thearms and/or legs of the power-suit simulate a surfing position. Thus,each of the transformable toys may include improved play activity withineach configuration or mode by repositioning of various elements. As usedherein, the term “configuration” refers to the toy mode (e.g. vehicle,power-suit, etc.) whereas the term “repositioned” refers to the posingof the toy and/or associated action figure when configured as aparticular mode or configuration.

Further, a set of related toys which incorporate various themes mayfurther improve play fun or collectibility. The previous examples, whilerelating to a power-suit mode, may nonetheless refer to any toyconfiguration wearable by an action figure. In this manner, the toy maytransform from a vehicle mode where the action figure is riding in/onthe vehicle to a mode where the action figure is wearing the power-suit.Further, the toy may accommodate a plurality of interchangeable actionfigures associated through the use of a common method of attachment. Thewearable power-suit may also include four appendages that correspond to,and are proximate to, the four appendages of the action figure wearingthe power-suit, in the case of a human or humanoid action figure.Further, the appendages of the power suit may be substantially adjacentto the action figure appendages of which they correspond. In thismanner, simulated motion on the part of the action figure may directlycorrespond to simulated motion of the power-suit worn by the actionfigure in a realistic way. Further, the action figure and the suit canbe positioned in similar poses to enhance the fantastical play modewhere the action figure is controlling the power-suit via movement ofits own limbs.

In some embodiments, a transformable toy can be configured to separateinto one or more pieces when colliding with, or contacting anotherobject, thus simulating disassembly, de-coupling, or breaking apart.Further, such a separation feature can be provided in the vehicle modeand the power-suit mode and/or various other modes. For example,separation of the toy may be initiated by an actuator, such as a triggeror a button among others. The actuator may be configured to be activatedby a user, a collision or an interaction with an item ejected by anassociated toy, among various others. In some examples, multipleactuators may be utilized to separate specific portions of the vehicleand/or power-suit configuration upon activation. In other examples, theaction figure and/or accessory may be ejected from the toy when in anyof the various play modes and/or toy configurations. In yet otherexamples, sounds and/or lights may be used in conjunction with toydisassembly or actuator activation. In this manner, a plurality ofsimulated collisions and/or toy interactions may be provided, thusfurther improving toy play.

In some examples, activation of the actuator may cause a differentresulting separation or simulated collision/disassembly of the toydepending on mode or configuration. Further, the separation can beautomatically generated upon activation of the actuator. For example,when in a vehicle configuration, a collision at the front end of the toymay cause simulated vehicle degradation to occur through the automaticseparation of specific portions associated with the vehicle mode. Suchautomatic separate can generate fun and excitement during play.

Alternatively, when the toy is in power-suit configuration, separationof portions or accessories related specifically to the power-suit modemay occur. In some toy configurations, the trigger may be hidden fromview by the user until reconfigured into a different mode. In someembodiments, separation of the toy in one mode may permit alternatereconfiguration of the separate portions thus attaining a differentmode. In some examples, a center portion or nucleus may form the unitingportion of the toy to which other releasable portions are attached,where the center portion contains the actuator and separation mechanism.Such separation features may also allow another mode of play, andfurther can allow such improved play in both vehicle and power-suitmodes.

In some embodiments, one or more of the transformable toys describedherein may further include a lock-out feature that is configured todeactivate the actuator, which in turn causes disassembly and/oruncoupling of the various portions. For example, in a first mode, thetransformable toy may be separated into two or more pieces when theactuator is activated, while in a second mode wherein the lock-outmechanism is enabled, an activation of the actuator does not causedisassembly or separation of the transformable toy. In this manner, ifdesired, a user can operate the transformable toy without utilizing thedisassembly feature as described above.

As still another example of play, the vehicles and or power-suits may befitted with accessories that are configured to eject items at other toyvehicles and/or wearable power-suits to cause disassembly to occur, thusfurther encouraging toy interaction. In some embodiments,sub-accessories may be ejected from an accessory by a user activating anactuator or similar device to the actuator causing separation of the toyas discussed above. Further, the reconfigurable toy may contain aplurality of ejectable items and/or subaccessories each controlled byone or more actuators. In some examples, accessories associated with aparticular mode may transform to become a simulated weapon or ejectingdevice in another mode or configuration. For example, accessories thatrepresent vehicle portions in the vehicle mode (e.g., exhaust pipes) maybecome simulated weapons (e.g., rocket launchers) in the power-suitmode. In other examples, ejectable items and/or the associated actuatorsmay be hidden from view or activation by the user in certain modesand/or configurations.

In this manner, a reversibly reconfigurable toy may incorporate anassociated action figure where in a vehicle mode, the action figurerides in/on the toy, and while in a power-suit mode the action figurewears the reconfigurable toy. In conjunction with thereconfigurable/transformable operation, the toy may also eject itemsand/or receive ejected items in the form of toy disassembly orseparation, thus simulating a collision and/or disassembly, which mayfurther serve to promote toy interaction and improve play fun.

Several examples of reconfigurable toys will be described herein.Specifically, FIGS. 1-19 show a toy that can transform between a vehiclemode and a power-suit mode simulating a skiing activity. FIGS. 20-36show a toy that can transform between a vehicle mode and a power-suitmode simulating a surfing activity. FIGS. 37-47 show a toy that cantransform between a vehicle mode and a power-suit mode simulating askydiving activity. FIGS. 48-61 show a toy that can transform between avehicle mode and a power-suit mode simulating a hang-gliding activity.FIGS. 62-69 show a toy that can transform between a vehicle mode and apower-suit mode simulating a rollerblading activity. FIGS. 70-74 show atoy that can transform between a vehicle mode and a power-suit modesimulating a jumping activity.

The action figures described herein are non-limiting examples ofreversibly reconfigurable (i.e. transformable) toys, and othertransformations are within the scope of this disclosure. It should alsobe appreciated that features shown relating to the various embodimentsmay be included in the other embodiments. In other words, features maybe mixed and matched among the embodiments presented herein.

Referring now to FIGS. 1-19, an example reconfigurable toy thattransforms between a vehicle mode and a power-suit mode simulating askiing activity is described. As described here, the transformable toyscan be transformed between the vehicle mode and the power-suit modewithout requiring physical separation of portions of the toy orotherwise disassembling the toy in any way (although such features maybe used, if desired). Thus, in one example, the toy may remaincompletely assembled during the transformation between a firstconfiguration (e.g. vehicle) and a second configuration (e.g.power-suit), or between various poses within the same mode. However,while not shown in the following examples, in some embodiments, atransformable toy may be partially disassembled to facilitate thetransformation process. As described in more detail below, one or moreof the joints that enable transformation can be points of separationwhen a trigger mechanism is actuated.

In examples where the transformation may be completed between a firstand second configuration without requiring disassembly, variousadvantages may be achieved. For example, in toys requiring at least somedisassembly when transforming, the user may become confused as to wherevarious parts are supposed to be coupled, or may accidentallydisassembly components that are not necessary to be disassembled toeffect the transformation. Further, in some cases, the user may findenjoyment in learning and understanding how transformation provides atoy that simulates at least two different toys each having a differentoverall outward appearance, without needing to disassemble components.Finally, toys requiring disassembly may often result in the user losingcomponents, possibly rendering the toy useless.

An example reconfigurable toy 100 is shown in a vehicle mode (FIG. 1)and in a power-suit mode simulating a skiing activity (FIG. 2). Theframe of toy 100 may be transformed between the two modes. As will bedescribed in more detail below, toy 100 can be reversibly reconfiguredbetween the configurations of FIGS. 1 and 2 by manipulation of variouscomponents.

In the example embodiment shown in FIG. 1, toy 100 in a vehicle modesimulates a car that has two front wheels 110 (only one of which isvisible) and two rear wheels 120 (only one of which is partiallyvisible). While various types of wheels may be used, wheel 110 can havea colored outer portion 112, a colored inner portion 114, and/or acolored center (or axle) portion 116, about which the wheel rotates. Insome embodiments, the outer portion 112 may comprise a translucentmaterial, such as purple colored translucent plastic. Further, innerportion 114 may comprise a transparent material, silver opaque coloring,or combinations thereof. Finally, center portion 116 may comprise anopaque red coloring. Thus, in one example, the look of wheel 110 cansimulate a high speed of rotation. Wheel 120 can be identical to wheel110 in terms of coloring and construction, or can include somevariations. For example, in some embodiments, inner portion 124 maycomprise a clear translucent (or transparent) material and outerportions 122 may comprise a purple translucent material. Similarly,colored center portion 126 (not shown) may be of similar color orcontain some variation from portion 116. Of course, nearly infinitevariations in wheel component color, transparency, size, and shape arepossible, and the above described wheel is a non-limiting example.

Continuing with FIG. 1, toy 100 is shown with two front quarter panel130 and with two rear quarter panels 140 (only one of which is visiblein FIG. 1). As described below, these quarter panels may be reconfiguredto simulate legs and arms in the power-suit mode. Front left quarterpanel 130 is shown having a front portion 132 and a main portion 134.Further, rear left quarter panel 140 is shown having a main portion 142and a rear portion 144. A center portion 150 is also shown in FIG. 1,having a front body 152 and a canopy 154. The body 152 is a centralmember in this example. However, body may refer to various members oftoy 100, such as a central body member, internal members, externalmembers, or others.

As described in more detail below, canopy 154 may open allowing anaction figure (not shown) to be placed into and out of a cockpit (notshown). In some embodiments, canopy 154 may include plastic that isopaque, clear, translucent, or combinations thereof. In one example, atleast a portion of canopy 154 comprises translucent materials that arecolored similarly to outer portions 112 and 122 of the wheels. In someembodiments, center portion 150 may include an actuator or a trigger 160that is configured to be actuated, for example, by a user, an itemejected by an associated toy, or a collision with a foreign object,among various other causes of activation. The trigger 160, whenactuated, allows various portions of the toy to uncouple from eachother, thus simulating a disassembly, collision, and the like. Note thatthe trigger 160 may be a lever type trigger as shown herein. In someembodiments, the trigger may be a depressible button, an electronicposition detector, a motion sensor, or other device.

As described above, toy 100 may be reconfigured between a vehicle modeand a power-suit mode to simulate a sports activity. Therefore, it ispossible for the user to enjoy not only a vehicle play mode, but also aplay mode with a power-suit and/or sports activity by reconfiguring toy100. Hence, a single reconfigurable toy can provide at least two modesof play totally different from each other, but each interactive with acommon action figure and each allowing the action figure to simulateracing and/or other competitive activity.

Referring now to FIG. 2, toy 100 is shown in a power-suit modesimulating a skiing activity with action FIG. 170 wearing thepower-suit, and with the limbs of the action figure positioned insimilar poses as the power-suit. FIG. 2 shows action FIG. 170 coupled tocockpit 159 via clip 172. In this example, clip 172 is shown coupled toa waist area of action FIG. 170, however various other methods ofcoupling could be used, if desired. For example, the wrists and/orankles of the action figure may be coupled to cockpit 159 among otherportions. In some embodiments, the action figure may coupled to thepower-suit such that a right arm of the action figure couples to a rightarm of the power-suit, and/or a right leg of the action figure couplesto the right leg of the power-suit and so on. Thus, the appendages ofthe action figure may be coupled to the appendages of the power-suitenabling a direct relationship between the body and/or limb position ofthe power-suit and the action figure.

In the example power-suit configuration shown in FIG. 2, the two frontwheels 110 form knees and the two rear wheels 120 simulate afterburnersor thrusters. In one example, the wheels are coupled to the toy via ajoint. Example wheel joints that may be used in toy 100 are discussed inmore detail below with reference to FIG. 4, however other joints mayalso be used. Continuing with FIG. 2, toy 100 is shown with the twofront quarter panels 130 reconfigured into legs and skis. Specifically,the front portion 132 is rotated relative to the main portion 134 tosimulate a knee cap, and skis 136 are shown coupled at joint 118.Further, the legs are coupled to cockpit 159 of the center portion 150via a hip joint assembly 138. Leg joints, including joint 118 and hipjoint assembly 138, are discussed in more detail below with reference toFIGS. 7 and 8. FIG. 2 also shows the two rear quarter panels 140reconfigured as arms with hands and/or ski poles. Specifically, the mainportion 142 simulates an arm, and rear portion 144 is rotated relativeto main portion 142 to simulate hands and/or ski poles. Further, rearquarter panel 140 are coupled to cockpit 159 of center portion 150 via ashoulder joint assembly 148, an example of which is discussed in moredetail below with regard to FIG. 10. In some embodiments, the skisand/or ski poles can be accessories that may be uncoupled from the toy.

As shown in FIG. 2, the wearable power-suit mode of toy 100 simulatesfour appendages of the action figure wearing the suit. Therefore, thearms and legs of the power-suit may be adjusted and/or reconfigured tobe substantially adjacent to or proximate to the arms and legs of actionFIG. 170 wearing the suit. In this way, the wearable suit may act as anextension of the action figure's frame. Specifically, for example, theright arm of the action figure may be substantially proximate to theright arm of the power-suit, the left arm of the action figure may besubstantially proximate the left arm of the power-suit, the right leg ofthe action figure may be substantially proximate the right leg of thepower-suit, and the left leg of the action figure may be substantiallyproximate the left leg of the power-suit, thereby simulating an outfitthat is worn by the action figure. In some examples, the power-suit mayinclude a hat, helmet and/or other feature that simulate the actionfigure's head, thus further simulating a wearable suit. In the exampleof FIG. 2, the action figure wearing the power-suit may engage in asimulated competitive or extreme sport activity, such as skiing.

Continuing with FIG. 2, center portion 150 is shown in an openconfiguration, where canopy 154 is rotated about joint assembly 156 toreveal the action FIG. 170, as will be described in more detail belowwith reference to FIG. 9. Thus, various portions of toy 100 can bereconfigured in both the vehicle mode and the power-suit mode to furtherimprove play fun. As described herein, toy 100 can hold action FIG. 170in both the vehicle mode and power-suit mode. While not shown in thisFigure, front body 152 may be rotated about joint 158 to the rear of thepower-suit, as described in more detail below. Coupled to the centerportion is an actuator configured as a trigger 160 that rotates aboutjoint 162. As described herein, this trigger, when actuated, causes thetoy 100 to disassemble or separate into various pieces.

FIG. 3 shows a bottom view of toy 100 in a vehicle mode. FIG. 3 furthershows how various components used in the power-suit mode arereconfigured to become the vehicle components, or are hidden from view.Specifically, FIG. 3 shows how skis 136 can fold into a recess in thefront quarter panel interior wheel 110. Further, FIG. 3 shows jointassembly 128 coupling the rear wheel 120 to center portion 150, as wellas joint assembly 156 coupling the front body 152 to cockpit 159.Further, shoulder joint assembly 148 and hip joint assembly 138 arepartially visible in the folded position.

FIGS. 4-6 show a joint assembly 128. Joint assembly 128 includes first,second, and third extension portions 220, 222, and 224, and joints 230,232, and 236, which collectively form a combined three degree-of-freedomjoint. Joint 230 allows rotation about an axis extending through hole212 through portion 211 of cockpit 159. A second joint 232 allowsrotation via a yoke about axis 234. A third rotation joint 236 allowsrotation via a yoke about axis 238. FIG. 6 shows a side view of aportion of cockpit 159 with the front and rear quarter panel portionsremoved, thus exposing releasable interfaces 240 and 242 forrespectively receiving end portions of the front and rear quarter panelportions. Further, FIG. 6 shows portion 211 and hole 212 for receivingjoint assembly 128.

Referring now to FIGS. 7-8, FIG. 7 shows a front view of the left leg oftoy 100, and FIG. 8 shows a side view of the left leg of toy 100. Aswill be describe below, the end of hip joint assembly 138 couples toreleasable interface 240 in cockpit 159. Hip joint assembly 138 is shownas a two degree-of-freedom joint that rotates about axis 221 and joint223. Further, end portion 225 of hip joint assembly 138 is configured tobe releasably coupled to interface 240 (FIG. 6) so that upon activationof trigger 160, end portion 225 is released, or becomes separated, fromcockpit 159. Further, the coupling between end portion 225 and cockpit159 enables rotation about axis 221 to simulate a hip joint. Frontportion 132 is shown coupled to main portion 134 by joint 212. Also,rotation about joint 223 is shown in FIG. 7, thus enabling additionalpositioning of the leg to simulate leg action. Additional details of anexample releasable and rotatable coupling between end portion 225 andcockpit 159 is described in more detail below with reference to FIG. 15.

Continuing with FIGS. 7-8, two additional single degree-of-freedomjoints 118 and 210 are shown for simulating a knee joint and an anklejoint, respectively. As shown, joint 118 couples wheel 110, main portion134, and lower leg portion 135 together. Joint 210 is shown couplinglower leg portion 135 to ski 136.

FIG. 8 shows joint 118 sharing a common axis of rotation with frontwheel 110. Further, FIG. 8 shows each of joints 250, 254, 258, and 262,as well as the axis of rotation of each joint (270, 272, 274, and 264,respectively). Further, the end portion 280 of joint 250 is configuredto be releasably coupled to cockpit 159 at releasable interface 242 sothat upon activation of trigger 160, end portion 280 is released,disconnected, decoupled, or separated, from cockpit 159, depending onthe type of mechanism employed. Further, the coupling between endportion 280 and cockpit 159 enables rotation about joint 250. Additionaldetails of an example releasable and rotatable coupling between endportion 280 and cockpit 159 is described in more detail below withregard to FIG. 15.

In the example of FIG. 8, by using a common axis and/or joint for awheel and a power-suit body joint, it may be possible to reducemanufacturing costs and/or complexity, while at the same time creatingvisually appealing transformable toys. Further, such a joint can also beused to enable the transformation, thereby providing further advantages.

Referring now to FIGS. 9-10, FIG. 9 shows a three dimensional close upview of toy 100 in power-suit configuration illustrating the shoulderjoint assembly 148. FIG. 10 shows an example shoulder joint assembly 148containing four arm portions illustrating a four degree-of-freedomjoint. Specifically, FIG. 9 shows various portions of toy 100, includingshoulder joint assembly 148, a rear wheel 120 in afterburnerconfiguration coupled to cockpit 159 via joint assembly 128, canopy 154in an opened position coupled to cockpit 159 via joint assembly 156.Shoulder joint assembly 148 includes rotatable and releasably coupledjoint 250, first arm extension member 252, rotatable joint 254, secondarm extension member 256, rotatable joint 258, third extension member260, joint 262 rotating about axis 264, and main portion 142. In thisway, the arm of toy 100 is able to fold into and out of the rear quarterpanel, while also being able to simulate realistic arm motion to enhancethe power-suit play mode. While the herein described joints can each bea single degree-of-freedom joint, multi-degree-of-freedom joints, suchas ball joints, may be used, if desired. FIG. 10 shows the extensionmembers and joints in a position after the rear quarter panel 140 (leftarm) has been pulled away from the position shown in FIG. 1, but withoutbeing rotated as shown in FIG. 7.

Referring now to FIG. 11, a partial view of a cockpit 159 is shown.Specifically, cockpit 159 and canopy 154 are shown coupled via jointassembly 156, which includes two degrees-of-freedom. Specifically, jointassembly 156 includes joint 190 to enable rotation of extension member198 about axis 192 relative to cockpit 159. Joint 196 enables rotationof canopy 154 about axis 192 relative to extension member 198. FIG. 11also illustrates additional detail of action FIG. 170 coupled to cockpit159 via clip 172.

An example process for reconfiguring toy 100 is illustrated via FIGS. 1,12, 13, 14, and finally 2. Specifically, in moving from the positions ofFIG. 1 to FIG. 12, the rear quarter panels are each moved outward fromthe center sections. Then, in moving from the positions of FIG. 12 toFIG. 13, the front quarter panels are rotated outward. Further, the legsand skis are extended, and front portion 132 is rotated outward. Then,in moving from the positions of FIG. 13 to FIG. 14, the rear quarterpanels are rotated about the shoulder and the center cockpit section isopened. Also, rear wheels 120 may be rotated to simulate afterburners.Finally, in moving from the positions of FIG. 14 to FIG. 2, the rightarm of the suit is rotated outward and the rear quarter panel sectionsare rotated out to simulate hands. Further, front body 152 is rotated tothe rear. Next, the action figure and power-suit may be repositioned sothat the arms and legs are in similar positions, so as to simulate theaction figure wearing the power suit, thus providing an excitingpower-suit play mode. Also, the process can be reversed to enablereversible reconfiguration back to vehicle mode. It should beappreciated that the order described above is not required, and variousalternative orders may be used, if desired. Furthermore, in someembodiments, different joints can be used.

FIG. 15 shows an example of a releasable joint 1500, which may be usedto release various portions of the toy so that disassembly, separation,or decoupling occurs upon activation of a trigger. In some embodiments,as described above with reference to FIG. 6, releasable joint 1500 maybe located within an opening in the side of cockpit 159, thus creatingreleasable interfaces 240 and 242. For example, as described above withreference to FIG. 6, interfaces 240 and 242 can each contain areleasable joint 1500. Continuing with FIG. 15, releasable joint 1500 isshown including a receiving sleeve 1510 for releasably receiving an endportion 1520. End portion 1520 may be permitted to rotate withinreceiving sleeve, but can be selectively prevented from translatingoutward due to a key, such as portion 1560. Upon activation of a triggermechanism, such as trigger 160, end portion 1520 may be released fromreceiving sleeve 1510 by portion 1560, or a suitable release mechanism.Further, a spring 1530 located within receiving sleeve 1510 may assistin ejecting end portion 1520 from receiving sleeve 1510. In this manner,disassembly or decoupling may occur for any portion of the toy utilizinga trigger-joint configuration.

An end portion similar to end portion 1520 may be used for any portionof the toy where disassembly may occur. For example, end portion 1520may be used as end portion 225 to couple the leg of toy 100 to cockpit159. Upon activation of trigger 160, end portion 225 is released fromthe receiving sleeve, thus releasing the leg of toy 100 from cockpit159. In another example, end portion 1520 may be used as end portion280, which may be released from cockpit 159 upon activation of trigger160, thus releasing an arm of toy 100 from cockpit 159. Further, endportion 1520 may be used in several of the alternative transformationvehicles described herein. Note, however, that alternative releasablejoints or couplings may be used in place of the releasable joint 1500.For example, an alternative joint mechanism may be used to couple a limbto a cockpit or center section that enables decoupling upon activationof an actuator such as a trigger.

FIGS. 16-19 show the disassembly of toy 100 when trigger 160 isactuated. As described above, activation of trigger 160 may causedisassembly or decoupling of toy 100 in both vehicle and power-suitconfigurations. Specifically, FIGS. 16-17 show disassembly when the toyis configured as a vehicle, while FIGS. 18-19 show disassembly when thetoy is configured as a power-suit. FIG. 16 shows toy 100 configured as avehicle with front quarter panels 130 and rear quarter panels 140releasably coupled to center section 150 and item 400 traveling towardthe trigger 160. Item 400 may be various types of items, such as, forexample, an ejected item from another toy, or a user actuating thetrigger manually, among others. As described above, activation oftrigger 160 can cause release or separation of the releasably coupledfront quarter panels 130 and rear quarter panels 140 as shown in FIG.17. Likewise, FIG. 18 shows toy 100 reversibly configured as apower-suit, with item 400 approaching trigger 160. FIG. 19 shows toy 100after activation of the trigger by the item, with each of the arms andlegs released from cockpit 159 of center section 150.

While in this example, all releasably coupled portions are released byactivation of a single trigger from a single center section in bothtransformation modes, various other embodiments may be used. Forexample, multiple trigger points may be provided such that activation ofeach trigger can release a different portion. Alternatively, a singletrigger may have multiple activation levels, with different levels ofactivation releasing different, or greater numbers of pieces. Furtherstill, while in this example trigger 160 rotates relative to cockpit159, other types of triggers may be used, such as push buttons, orothers. In the example where the trigger (or triggers) is (are) locatedin a center section to which other pieces are releasably coupled, it ispossible to not only simulate collisions and battle play, but thereleasable coupling can also function as a joint thereby facilitatingtransformation and/or reconfiguration of the toy between more than oneplay mode.

Reassembly of the various disassembled portions may be achieved byrecoupling each of uncoupled portions. For example, disassembled toy 100shown in FIG. 19, which utilizes a coupling shown in FIG. 15, may bereassembled by reinserting end portion 280 of the rear quarter panel 140(arm) into releasable interface 242 of cockpit 159. In some embodiments,as an end portion is reinserted into receiving sleeve 1510, portion 1560may be configured to constrain the end portion until a future activationof the trigger mechanism.

In some embodiments, reassembly of the disassembled portions may befacilitated by color coding, number coding, and/or symbolic coding ofthe various portions. For example, in some embodiments, the uncoupledportion may include a visible symbol and/or colored portioncorresponding to a visible symbol and/or colored portion on an interfacelocated on the center cockpit portion. Thus, the uncoupled portion maybe properly reunited with the center cockpit portion. Further, in someembodiments, each removable portion may have a uniquely shaped interfaceso that the toy can be reassembled in a specific configuration. Forexample, an end portion on each uncoupled portion may correspond to aspecific opening. In another example, assembly instruction may beprovided in the toy packaging or on the surface of the toy.

In some embodiments, toy 100 may be configured to receive one or moreinterchangeable accessories, a further discussion of which is presentedbelow with reference to FIGS. 75-85.

Referring now to FIGS. 20-36, an example vehicle that is reversiblyreconfigurable to a power-suit configuration simulating a surfingactivity is described. FIGS. 20, 22, and 23 show an examplereconfigurable toy product 2000 in a vehicle configuration and FIG. 21shows toy 2000 in a power-suit configuration. As will be described inmore detail below, toy 2000 can be reversibly reconfigured between theconfigurations of FIGS. 20 and 21 by manipulation of various components.

In this example embodiment, toy 2000 in vehicle mode simulates a carthat has two front wheels 2010 (only one of which is visible) and tworear wheels 2020 (only one of which is visible). Wheel 2010 is shownhaving an outer portion 2012, inner portion 2014, and center (or axle)portion 2016. Wheel 2020 is also shown having an outer portion 2022,inner portion 2024, and a center (or axle) portion 2026. Wheel 2020 canbe identical to wheel 2010 in terms of coloring and construction, or caninclude some variations. Further, while various types of wheels may beused, the wheels of toy 2000 can be identical to the wheels of toy 100in terms of coloring and construction, or can include some variations.

Continuing with FIG. 20, toy 2000 is shown with two front quarter panels2030 and with two rear quarter panels 2040 (only one of which is visiblein FIG. 20). As described below, these quarter panels may bereconfigured to simulate arms and legs in the power-suit configuration.Front quarter panel 2030 has a front section 2032 and main section 2034,which may be respectively reconfigured into a lower arm and an upper armsection in the power-suit configuration. Further, rear quarter panel2040 has an outer section 2042, which can be reconfigured to serve as anupper leg in the power-suit configuration. Toy 2000 is further shown,having a front body section 2052 and a canopy 2054. As described in moredetail below, canopy 2054 has an opening door that allows an actionfigure (not shown) to be placed into and out of a cockpit (not shown).Canopy 2054 may include plastic that is opaque, clear, translucent, orcombinations thereof. In some embodiments, at least a portion of thecanopy may include translucent materials that are colored similarly toportions 2012 and 2022 of the wheels. Further, fins 2094 are showncoupled to rear afterburner section 2092 (partially visible). These finsmay also comprise a material that is opaque, clear, translucent orcombinations thereof. In some embodiments, the fins may includetranslucent materials that are colored similarly to sections 2012 and2022 of the wheels. The center section of toy 2000 is further shownhaving a trigger or actuator 2060. The trigger, when actuated, allowssection and/or sections of the toy to uncouple from each other, thussimulating disassembly, collision, and the like.

As described above, toy 2000 may be reconfigured from a vehicle into apower-suit configuration to simulate a sports activity such as surfing.Therefore, it is possible to enjoy not only vehicle play mode, but alsoa play mode with the power-suit and sports activity by reconfiguring thetoy; hence, a single reconfigurable toy assembly provides at least twomodes of play totally different from each other but each interactivewith an action figure and each allowing the action figure to simulateracing or other competitive activity. While a surfing activity isdiscussed herein, toy 2000 could simulate other boarding activities suchas snowboarding or skateboarding. Furthermore, a set of relatedreconfigurable toys further improves play fun. Collision features mayalso allow another mode of play, and further can allow such improvedplay in both vehicle and power-suit configurations.

Referring now to FIG. 21, toy 2000 is shown in a power-suitconfiguration simulating a surfing activity. Action FIG. 2070 is shownwearing the power-suit, wherein the action figure is coupled to thecockpit 2058 via clip 2072. In this example, the clip is coupled to awaist area of action FIG. 2070, however various other coupling methodscould be used, if desired. For example, there may be connection pointsat the wrists and ankles of the action figure.

In this example embodiment, toy 2000 simulates a power-suitconfiguration, where the two rear wheels 2020 form knees, and the twofront wheels 2010 simulate hands. In one example, wheels 2020 arecoupled to outer section 2042 (upper leg) and lower leg 2044 of the rearquarter panel 2040 via knee joint 2027. Wheels 2010 are shown coupled tofront section 2032 of the front quarter panel 2030 via joint 2015.Continuing with FIG. 21, toy 2000 is shown with the two rear quarterpanels 2040 reconfigured into legs. Specifically, lower leg 2044 isrotated relative to outer section 2042 (upper leg). While foot 2046 isshown rotated relative to lower leg 2044 via ankle joint 2047. Sportboard 2090, configured in this example as a surfboard, is shown coupledto right foot 2046 a via foot adapter 2082 (shown in more detail inFIGS. 24 and 25). Left foot 2046 b is shown positioned on the sportboard to simulate a surfing pose. In some embodiments, both the rightfoot and the left foot may be coupled and/or fastened to the sportsboard, or just the left foot may be coupled to the sports board insteadof the right foot. Further, each leg is shown coupled to cockpit 2058via a hip joint 2048. Leg joints, including knee joint 2027 and hipjoints 2048, are discussed in more detail below with regards to FIGS. 24and 25. FIG. 21 also shows the two front quarter panels 2030reconfigured as arms. Specifically, the main section 2034 (upper arm) isshown rotated relative to cockpit 2058 via shoulder assembly 2033. Frontsection 2032 is shown rotated relative to main section 2034 via elbowjoint 2031. Arm joints are discussed in more detail below in FIGS. 26and 27.

As shown in FIG. 21, various portions of toy 2000 can simulate the 4appendages of the action figure during the power-suit configurationwherein the action figure simulates wearing the power-suit. Therefore,the arms and legs of the power-suit may be adjusted and/or reconfiguredto be substantially adjacent to the arms and legs of the action figure,thus the wearable suit may act as an extension of the action figure'slimbs or other parts. Specifically, for example, the right arm of theaction figure may be substantially proximate to the right arm of thepower-suit, the left arm of the figure proximate to the left arm of thepower-suit, etc. thereby simulating an outfit that is worn by the actionfigure. In some examples, the power-suit configuration may contain ahat, helmet, and/or other feature that simulate the action figure'shead. In this manner, the action figure wearing the power-suitconfiguration may simulate a competitive or extreme sport activity suchas surfing, skateboarding, or snow boarding.

Further, canopy 2054 is shown rotated about joint assembly 2061 toreveal action FIG. 2070. As described herein, toy 2000 can hold actionFIG. 2070 in cockpit 2058 in both the vehicle configuration andpower-suit configuration. While not shown in FIG. 21, front body section2052 may be rotated about joint 2051 toward the rear of the power-suit,as described in more detail below with reference to FIGS. 28 and 29.Also shown coupled to the center section is trigger 2060 that can rotateabout joint 2061 when actuated. As described above with reference to toy100, this trigger, when actuated, causes the toy 2000 to disassemble.

FIG. 22 shows a rear view of toy 2000 in a vehicle configuration. FIG.22 further illustrates how the various components shown in thepower-suit configuration may be adjusted to become the vehiclecomponents and can be hidden from view. Specifically, FIG. 22 shows howsport board 2090 is partially hidden under the vehicle. FIG. 22 alsoshows joint knee 2027 coupling the outer section 2042 (upper leg), lowerleg 2044, and rear wheel 2020. Linkage 2093 is also shown locatedbetween the sports board and the rear afterburner section.

FIG. 23 shows a bottom view of toy 2000 in a vehicle configuration,further revealing how various components of the power-suit arereconfigured to become the vehicle components, and/or are hidden fromview. For example, FIG. 23 shows how sport board 2090 is recessed underthe front of the vehicle by front body section 2052. Further, hip joint2048 (partially visible) is shown coupling the outer section 2042 of therear quarter panels to cockpit 2058. Further, joint 2091 is showncoupling sport board 2090 to foot adapter 2082.

FIGS. 24 and 25 respectively show a front and side view of the right legof toy 2000. Joint 2091, which couples sport board 2090 to foot adapter2082 is shown as a single degree-of-freedom joint that rotates aboutaxis 2191. Thus, in this example, joint 2091 allows the repositioning ofthe power-suit in relation to the surfboard to further simulate surfingaction. Hip joint 2048, which couples outer section 2042 to cockpit2058, is shown as a single degree-of-freedom joint that rotates aboutaxis 2194. Further, hip joint 2048 includes end portion 2142 coupled toouter section 2042 (upper leg), wherein end portion is configured to bereleasably coupled to cockpit 2058 via releasable interface 2144 shownin FIG. 29. Upon activation of trigger 2060 (FIGS. 21 and 22), thecoupling is released and end portion 2142 is free to translate outwardfrom cockpit 2058 as described above with reference to FIG. 15.

Continuing with FIGS. 24 and 25, ankle joint 2047, which connects footadapter 2082 to right foot 2046 a and lower leg 2044, is shown as asingle degree-of-freedom joint enabling rotation about axis 2149. A kneejoint 2027, which connects lower leg 2044 to outer section 2042 is shownas a single degree-of-freedom joint that rotates about axis 2193. Inthis manner, the legs of toy 2000 in power-suit configuration may beadjusted to simulate leg action.

FIGS. 26 and 27 respectively show a schematic front and side view of theleft arm of toy 2000. Specifically, FIG. 26 shows the components of theleft arm of toy 2000 including front wheel 2010, joint 2015 couplingwheel 2010 to front section 2032, and elbow joint 2031 configured tocouple main section 2034 and front section 2032, shoulder assembly 2033coupling main section 2034 to the cockpit. Joint 2015, which couplesfront wheel 2010 to front section 2032, is shown as a singledegree-of-freedom joint enabling rotation about axis 2198 (FIG. 26).Elbow joint 2031, which couples front section 2032 to main section 2034,is shown as a single degree-of-freedom joint enabling rotation aboutaxis 2197. Shoulder assembly 2033, which is configured to couple mainsection 2034 to the cockpit is shown having two independent singledegree-of-freedom joints 2133 and 2135. Joint 2133 is shown as a singledegree-of-freedom joint that enables rotation about axis 2195. Further,end portion 2146 of joint 2133 is configured to be releasably coupled tocockpit 2058 via releasable interface 2140 shown in FIG. 29. Uponactivation of trigger 2060, end portion 2146 is released from cockpit2058 as described above with reference to FIG. 15. Joint 2135, whichcouples main section 2034 (upper arm) to releasable end portion 2146, isshown as a single degree-of-freedom joint that rotates about axis 2196.In this manner, shoulder assembly 2033 can have two degrees of freedom,while also releasing from cockpit 2058 due to activation of trigger2060. In this way, the arm is able to fold into and out of the frontquarter panel, while also being able to simulate realistic arm motion toenhance the power-suit play mode. While the above joints are each asingle degree-of-freedom joint, multi-degree-of-freedom joints, such asball joints, may be used, if desired.

FIGS. 28 and 29 respectively show a three-dimensional view and atwo-dimensional view of the power-suit frame. Specifically, cockpit 2058and canopy 2054 are shown coupled via joint assembly 2061. Jointassembly 2061 is shown including joint 2161, joint 2163 (FIG. 29), joint2164, and joint 2165 combined to form a four degree-of-freedom joint.Further, FIG. 28 shows joint 2051, coupling cockpit 2058 and front bodysection 2052 (FIG. 29). Referring now to FIG. 29, a side view of toy2000 is shown. Specifically, joint assembly 2061 is shown having a firstsinge degree-of-freedom joint 2161 that enables rotation of section 2162relative to cockpit 2058. Joint 2163 forms a second singledegree-of-freedom joint enabling rotation of afterburner section 2092relative to section 2162. Joint 2164 forms a third singledegree-of-freedom joint enabling rotation of section 2155 relative toafterburner section 2092 about axis 2171 (FIG. 28). Joint 2165 forms afourth single degree-of-freedom joint enabling rotation of canopy 2054relative to section 2155 about axis 2172 (FIG. 28). Further, trigger2060 is shown configured to rotate relative to cockpit 2058 via joint2160 during actuation. Front body section 2052 is shown configured torotate relative to cockpit 2058 via joint 2051 about axis 2174 (FIG.28). In this manner, front body section 2052, afterburner section 2092and canopy 2054 may rotate relative to cockpit 2058 duringtransformation between modes.

Continuing with FIG. 29, cockpit 2058 is shown with the left arm andleft leg removed exposing the two releasable interfaces 2140 and 2144configured to respectively receive a front quarter panel section (arm)and a rear quarter panel section (leg) respectively. For example, endportion 2146 may be releasably coupled to releasable interface 2140 ofcockpit 2058 in the manner described above with reference to FIG. 15,although other methods of connection are possible. Further, end portion2142 of the rear quarter panel section (leg) may be releasably coupledto the opening created by releasable interface 2144 in a similar manner.Thus, upon activation of trigger 2060, disassembly of toy 2000 mayoccur.

An example process for reconfiguring toy 2000 is illustrated via FIGS.20, 30, 31, 32, and finally 21. Specifically, in moving from thepositions of FIG. 20 to FIG. 30, the rear quarter panels (legs) are eachmoved downward from the center sections, which drops the sports boardaway from the body members, and the cockpit canopy is rotated toward therear of the vehicle. Then, in moving from the positions of FIG. 30 toFIG. 31, the front quarter panels are rotated outward. Further, the legsand arms are extended, and the cockpit canopy is further rotated towardthe rear of the vehicle. Then, in moving from the positions of FIG. 31to FIG. 32, front body section 2052 is rotated between the legs of thepower-suit toward the rear of the suit. Finally, in moving from 32 to21, the canopy is rotated further back to cover the front body sectionthat has previously been rotated. Further, front section 2032 (lowerarm) is rotated in relation to main section 2034 (upper arm) in order tosimulate an elbow joint. Then, the action figure and power-suit can berepositioned so that the arms and legs are in similar or uniquepositions, so as to simulate the action figure's movement and/orpositioning via the power-suit, thus providing an exciting power-suitplay mode. Also, the process can be reversed to enable reversiblereconfiguration back to the vehicle mode. It should be appreciated thatthe order described above is not required, and various alternativeorders may be used, if desired.

FIGS. 33-36 show the disassembly of toy 2000 when trigger 2060 isactuated. Specifically, FIGS. 33-34 show such action when the toy isconfigured as a vehicle, while FIGS. 35-36 show such action when the toyis configured as a power-suit. Referring now to FIG. 33, front quarterpanels 2030 and rear quarter panels 2040 are shown releasably coupled tocenter cockpit 2058 with an item 2400 flying toward trigger 2060. Asdescribed herein, activation of trigger 2060 (by item 2400 for example)can cause release of the releasably coupled front and rear quarterpanels as shown in FIG. 34. Likewise, FIG. 35 shows toy 2000 configuredas a power-suit, with an item 2400 approaching trigger 2060. FIG. 36shows the toy after activation of the trigger by item 2400, with each ofthe front quarter panels 2030 (arms) and rear quarter panels 2040 (legs)uncoupled from the cockpit 2058. As shown in FIGS. 34 and 36, activationof the trigger can cause the releasable portions to be forciblyuncoupled such that they are ejected from the central body (cockpit) ofthe toy thereby causing the various portions to be substantiallyseparated upon release and/or uncoupling.

In some embodiments, toy 2000 may be configured to receive one or moreinterchangeable accessories, a further discussion of which is presentedbelow with reference to FIGS. 75-85.

Referring now to FIGS. 37-47, an example vehicle that can be reversiblyreconfigured to a power-suit simulating a skydiving activity isdescribed. Specifically, FIG. 37 shows toy 3700 in a folded vehicleconfiguration simulating a motorcycle, and FIG. 38 shows toy 3700 in aspread power-suit configuration simulating a skydiving power-suit. Aswill be described in more detail below, toy 3700 can be reversiblyreconfigured between the configurations of FIGS. 37 and 38 bymanipulation of various components.

In this example embodiment, toy 3700 simulates a vehicle such as amotorcycle that has two front wheels 3710 and two rear wheels 3720. Asshown in FIG. 37, each pair of the front and rear wheels when combinedcan simulate a single wheel. The front wheels and the back wheels eachhave inner sides that face one another when in the vehicleconfiguration. While various types of wheels may be used, front wheel3710 can have an outer portion 3712, an inner portion 3714, and a center(or axle) portion 3716. Wheel 3720 is also shown having an outer portion3722, an inner portion 3724, and a center (or axle) portion 3726. Wheel3720 can be identical to wheel 3710 in terms of coloring andconstruction, or can include some variations. Further, while varioustypes of wheels may be used, the wheels of toy 37000 can be identical tothe wheels of toy 100 in terms of coloring and construction, or caninclude some variations.

Continuing with FIG. 37, toy 3700 is shown with a front section 3730 anda rear section 3740. As described below, front section 3730 and rearsection 3740 are reversibly reconfigurable to respectively simulate armsand legs in the power-suit configuration. Front section 3730 is shown toinclude two front members 3732 and a main section 3734. Further, rearsection 3740 is shown including two rear members 3742 (only 1 is visiblein FIG. 37, an inner section 3744 and two exhaust sections 3746 (onlyone of which is visible in FIG. 37). Front members 3732 and rear members3742 can respectively simulate front and rear motorcycle forks in thevehicle configuration. As described in more detail below, front section3730 has a seat or saddle, and attachment components 3750 and 3751incorporated into main section 3734 that allows an action FIG. 3770 tobe placed onto and off of the reconfigurable toy 3700. In thisembodiment, two sets of attachment components 3750 and 3751 are providedso that the hands of action FIG. 3770 can be coupled to toy 3700. Asshown in FIGS. 37 and 38, the hands of the action figure may be coupledto attachment component 3750 in the vehicle configuration and coupled toattachment component 3751 in the skydiving configuration. By having twosets of attachment components (3750 and 3751) positioned differently,the action figure can be coupled to the toy in both modes to simulateexciting racing and skydiving action. In this way, action figure playcan be used in both the vehicle and power-suit modes, providingadditional fun and excitement.

The interface between front section 3730 and rear section 3740 is formedby releasable interface 3830 that is configured to be released uponactivation of trigger 3760. When trigger 3760 is actuated, variousportions and/or sections of the toy can be uncoupled from each other,thus simulating disassembly, collision, and the like. The disassembly oftoy 3700 will be further described below with reference to FIGS. 43-47.

Referring now to FIG. 38, toy 3700 is shown in a power-suitconfiguration with action FIG. 3770 wearing the suit, where the actionfigure is coupled to the front section 3730 via a pair of attachmentcomponents 3750 and a seat portion incorporated into main section 3734.In this example, the attachment components 3751 are coupled to the handsof action FIG. 3770, however various other methods of coupling could beused, if desired. For example, there may be connection points at thewaist or ankles of the action figure as described above with referenceto toy 100.

Further, FIG. 38 shows toy 3700 in a power-suit configuration simulatinga skydiving activity, where the two rear wheels 3720 simulate feet, andthe two front wheels 3710 simulate hands. Further, front members 3732can simulate arms and rear members 3742 can simulate legs power-suitconfiguration. In the spread apart skydiving mode, the inner sides ofthe wheels are shown facing in substantially the same direction whereinthey are configured to point downward and away from the action figureand frame of the power-suit. Wheels 3720 are shown coupled to rearmember 3742 via joint 3840. Wheels 3710 are shown coupled to the frontmembers 3732 via joint 3762. Continuing with FIG. 38, toy 3700 is shownwith the two rear member 3742 reconfigured into legs, which are coupledto inner section 3744 by hip assembly 3763.

FIGS. 39-40 respectively show a two dimensional top view and side viewof rear section 3740. Hip assembly 3763 is shown including joints 3816and 3814, which enable both translation and rotation of rear member 3742relative to inner section 3744. Joint 3814 is shown configured to couplerear member 3742 to sliding section 3810 and is shown as a singledegree-of-freedom joint rotating about axis 3862. Sliding section 3810is shown constrained by slot 3812, which allows translation of rearmember 3742 along vector 3872 relative to inner section 3744.Concurrently, joint 3816 allows sliding section 3810 to rotate relativeto inner section 3744 about axis 3861. In this manner, hip assembly 3763may be used to enable positioning of the legs to simulate leg action inthe power-suit configuration. Further, joint 3840, which couples rearwheel 3720 to rear member 3742, is shown as a single degree-of-freedomjoint that allows rear wheel 3720 to rotate relative to rear member3742.

FIG. 41 shows a side view of toy 3700. Shoulder joint 3764 is shown as asingle degree-of-freedom joint configured to couple front member 3732 tomain section 3734. FIG. 41 also shows the various joints described abovewith reference to FIGS. 39 and 40.

An example process for reconfiguring toy 3700 is illustrated via FIGS.37, 41, 42, and finally 38. Specifically, in moving from the positionsof FIG. 37 to FIG. 41, the rear member 3742 is moved (translated) towardthe rear of the vehicle relative to inner section 3744 along vector3872. Then, in moving from the positions of FIG. 41 to FIG. 42, thefront and rear portions can be rotated outward. Further, exhaustsections 3746 may be rotated downward from inner section 3744. Asdescribed above with reference to toy 100, the action figure andpower-suit may be repositioned so that arms and legs are in similar orunique positions, so as to simulate the action figure's movement and/orpositioning via the power-suit, thus providing an exciting power-suitplay mode. Also, the process can be reversed to enable reversiblereconfiguration. It should be appreciated that the order described aboveis not required, and various alternative orders may be used, if desired.

Referring now to FIG. 43, a two dimensional schematic view of releasableinterface 3830, which couples inner section 3744 and main section 3734,is shown. Inner section 3744 is shown configured to be released frommain section 3734. Further, release mechanism 3898 is shown rotating inorder to accept inner section 3744. When trigger 3760 is activated,release mechanism 3898 is configured rotate downward, thus ejectinginner section 3744 from main section 3734. Releasable interface 3830shown in FIG. 43, while different from the release mechanism shown inFIG. 15, nonetheless accomplishes the similar task of causingdisassembly of the toy upon activation of a trigger. Similarly, othermethods of uncoupling/coupling the various portions could be utilizedfor toy 3700. In this manner, releasable interface 3830 may facilitatereliable disassembly. A further discussion of disassembly of toy 3700will be discussed below with reference to FIGS. 44-47.

FIGS. 44-47 show the disassembly of toy 3700 when actuated such as by anejected item and/or user, among others. Specifically, FIGS. 44-45 showsuch action when the toy is configured as a vehicle, while FIGS. 46-47show such action when the toy is configured as a power-suit. Referringnow specifically to FIG. 44 shows toy 3700 reversibly configured as avehicle, with front members 3732 and rear members 3742 configured tosimulate vehicle portions. As described herein, activation of trigger3760 causes release of the releasably coupled rear section 3740 as shownin FIG. 45. Likewise, FIG. 46 shows toy 3700 reversibly configured as apower-suit and FIG. 47 shows the toy after activation of the trigger bythe ejected item, causing the release of rear section 3740 simulatingdisassembly of toy 3700.

In some embodiments, toy 3700 may be configured to receive one or moreinterchangeable accessories, a further discussion of which is presentedbelow with reference to FIGS. 75-85.

Referring now to FIGS. 48-60, an example of a reversibly reconfigurabletoy that transforms between a vehicle mode (driving configuration) and ahang glider mode (flying configuration) is described. FIG. 48 showsreconfigurable toy 4800 in a vehicle configuration (FIG. 48) and in hangglider configuration (FIG. 49). As will be described in more detailbelow, toy 4800 can be reversibly reconfigured between theconfigurations of FIGS. 48 and 49 by manipulation of various components.

Referring to FIG. 48, toy 4800 is shown in a vehicle mode having twofront wheels 4810 and one rear wheel 4820. While various types of wheelsmay be used, front wheel 4810 can have an outer portion 4812, an innerportion 4814, and a center (or axle) portion 4816. Wheel 4820 is alsoshown having an outer portion 4822, inner portion 4824, and a center (oraxle) portion 4826. Wheel 4820 can be identical to front wheel 4810 interms of coloring and construction, or can include some variations.Further, while various types of wheels may be used, the wheels of toy48000 can be identical to the wheels of toy 100 in terms of coloring andconstruction, or can include some variations.

Continuing with FIG. 48, toy 4800 is shown with a rear section 4840 andtwo front sections 4830. As described below, rear section 4840 includesmain section 4842 and two wings 4844. Further, front sections 4830 maybe reversibly reconfigured to simulate engines or thrusters in the hangglider configuration. Front section 4830 is shown including a firstsection 4832 and a second section 4834. FIG. 48 also shows a centersection 4850, which includes a cockpit 4858 and a canopy 4854. Asdescribed in more detail below, canopy 4854 can open allowing an actionfigure (not shown) to be placed into and out of the cockpit. In someembodiments, canopy 4854 may include plastic that is opaque, clear,translucent, or combinations thereof. In some embodiments, at least aportion of canopy 4854 may include translucent materials that arecolored similarly to section 4812 and/or 4822 of the wheels.

Continuing with FIG. 48, the interface between front section 4830 andrear section 4840 is configured to be uncoupled upon activation oftrigger 4860, thus simulating disassembly. Disassembly of toy 4800 willbe further discussed below with reference to FIGS. 58-61.

Referring now to FIG. 49, toy 4800 is shown in a hang gliderconfiguration with action FIG. 4870 coupled to the cockpit 4858 of thehang glider via clip 4872. In this example, the clip is coupled to awaist area of action FIG. 4870, however various other methods ofcoupling could be used, if desired. For example, there may be connectionpoints at the hands of the action figure as described above withreference to toy 3700. Continuing with FIG. 49, toy 4800 is shown withthe two wings 4844. Specifically, wing 4844 can be rotated relative tomain section 4842. Further, section 4832 can rotated relative to section4834 to retract front wheels 4810. Section 4834 can be rotated relativeto cockpit 4858 to further retract front wheels 4810. The various jointsenabling reconfiguration of toy 4800 are discussed in more detail belowwith reference to FIGS. 53 and 54.

FIG. 50 shows a side view of toy 4800 in a vehicle configuration.Specifically, FIG. 50 shows releasable interface 4946 configured touncouple main section 4842 from cockpit 4858 upon actuation of trigger4860. Further, FIG. 50 shows canopy 4854 moveably coupled to the mainsection by joint 4944. FIG. 51 shows a rear view of toy 4800 in avehicle configuration. Specifically, FIG. 51 shows how the variouscomponents of toy 4800 can be folded or positioned to represent avehicle configuration.

FIG. 52 shows a three dimensional view of a hang glider mode of toy4800. As will be described herein toy 4800 utilizes a plurality ofrotatable joints for the reconfiguration of various portions of toy4800. Specifically, joint 4942 is shown as a single degree-of-freedomjoint that allows trigger 4860 to rotate relative to main section 4842.Joint 4944, is shown as a single degree of freedom joint enabling canopysection 4854 to rotate relative main section 4842. Joint 4922 is shownas a single degree-of-freedom joint enabling wheel 4820 to rotaterelative to cockpit 4858.

FIGS. 52, 53, and 54, show the various joints enabling transformation oftoy 4800. Joint 4936 is shown as a single degree-of-freedom jointenabling section 4834 to rotate relative to cockpit 4858 about axis4977. Joint 4934 is shown as a single degree-of-freedom joint enablingsection 4832 to rotate relative to section 4834 about axis 4975. Joint4932 is shown as a single degree-of-freedom joint enabling section 4938to rotate relative to section 4832 about axis 4976. Joint 4924 is shownas a single degree-of-freedom joint enabling front wheel 4810 to rotaterelative to section 4938. In this manner front wheels 4810 and frontsection 4830 may be retracted or extended during reconfiguration of toy4800. Releasable interface 4946, which couples cockpit 4858 to mainsection 4842, is shown as a releasable coupling that when activated bytrigger 4860 causes toy 4800 to disassemble into at least two portions.Activation of trigger 4860 will be further discussed below withreference to FIGS. 58-61.

Referring now to FIG. 53, a two dimensional side view of joint assembly4910 coupling wing 4844 to cockpit 4858 is shown. Joint assembly 4910,which includes joints 4912 and 4914 allows for reconfiguration of wing4844 to simulate a hang glider wing. Specifically, joint 4912 is shownas a single degree-of-freedom joint enabling wing 4844 to rotaterelative to section 4916 about axis 4979. Joint 4914 is shown as asingle degree-of-freedom joint enabling section 4916 to rotate relativeto main section 4842 about axis 4978. In this manner joints 4912 and4914 combined form a two degree-of-freedom joint enabling rotation ofwing 4844.

An example process for reconfiguring toy 4800 is illustrated by FIGS.48, 55, 56, 57, and finally 49. Specifically, in moving from thepositions of FIG. 48 to FIG. 55, the wing 4844 (hang glider wings) arerotated about axis 4978 toward a horizontal configuration. Then, inmoving from the positions of FIG. 55 to FIG. 56, front sections 4830 arerotated outward. Further, the wing 4844 are rotated to a horizontalposition and rotated toward the rear of the vehicle to simulate wings.Then, in moving from the positions of FIG. 56 to FIG. 57, front sections4830 are rotated back and to the sides of the vehicle. Wings 4844 arefurther rotated back into a hang glider position. Finally, in movingfrom 57 to 49 front wheels 4810 are rotated to a configurationperpendicular to the direction of vehicle travel. Wings 4844 may befurther rotated back, thus simulating a high speed of flight and furtherproviding an exciting hang glider play mode. Also, the process can bereversed to enable reversible reconfiguration from the hang glider modeto the vehicle mode. It should be appreciated that the order describedabove is not required, and various alternative orders may be used, ifdesired.

In some embodiments, toy 4800 may be configured with an automatictransformation mechanism, which automatically causes the toy to bereconfigured between the vehicle mode and the hang glider mode withlimited user interaction. However, in some embodiments, a transformationtoy may use automatic transformation with some aspects of user assistedtransformation. While described in the context of hang glider toy 4800,automatic transformation may be used with virtually any transformationtoy. As such, a transformable toy can be configured to transform fromone configuration to a completely different configuration with verylittle user interaction. For example, simply pushing a button caninitiate a transformation that is automatically completed withoutfurther user interaction. In some embodiments, this can be accomplishedby biasing a plurality of toy components to a second configuration,while they are releasably locked in a first configuration that can beunlocked by activating the automatic transformation mechanism.

FIGS. 58-61 show the disassembly of toy 4800 when trigger 4860 isactuated. Specifically, FIGS. 58-59 show such action when the toy isconfigured as a vehicle, while FIGS. 60-61 show such action when the toyis configured as a hang glider. In particular, rear section 4840comprising the canopy, wings, and trigger may be releasably coupled tocockpit in a manner described above with reference to FIG. 15; howeverother methods of releasably coupling portions of vehicle 4800 may beused. Toy 4800 is shown configured as a vehicle, with the cockpitcoupled to rear section 4840. FIG. 59 shows ejected item 5200 strikingtrigger 4860 causing rear section 4840 to become uncoupled from thecockpit. Likewise, FIG. 60 shows toy 4800 reversibly configured as ahang glider and FIG. 61 shows the toy after activation of the trigger byitem 5200.

In some embodiments, toy 4800 may be configured to receive one or moreinterchangeable accessories, a further discussion of which is presentedbelow with reference to FIGS. 75-85.

Referring now to FIGS. 62-68, an example reconfigurable toy thattransforms between a vehicle configuration and a power-suitconfiguration simulating a rollerblading activity is described. In thisparticular example, the transformable toy can be transformed between avehicle mode and the power-suit mode without separating pieces ordisassembling the toy. Thus, the toy may remain a single portion duringthe transformation between a first configuration and a secondconfiguration. As described in more detail below, one or more of thejoints that enable transformation are also points of separation when atrigger mechanism is actuated. FIGS. 62-65 show an examplereconfigurable toy 6200 in a vehicle configuration while FIGS. 66-68show toy 6200 in a power-suit configuration. Toy 6200 can be reversiblyreconfigured between the configurations of FIGS. 62 and 66 bymanipulation of various components.

Referring now to FIG. 62, a side view of toy 6200 in vehicle mode isshown. In this example, toy 6200 simulates a car that has two frontwheels 6210 (only one of which is visible) and two rear wheels 6220(only one of which is visible). While various types of wheels may beused, wheel 6210 can have an outer portion 6212, an inner portion 6214,and a center (or axle) portion 6216. Wheel 6220 is also shown having anouter portion 6222, inner portion 6224, and a center (or axle) portion6226. Further, wheel 6220 can be identical to wheel 6210 in terms ofcoloring and construction, or can include some variations. Further,while various types of wheels may be used, the wheels of toy 6200 can beidentical to the wheels of toy 100 in terms of coloring andconstruction, or can include some variations.

Continuing with FIG. 62, toy 6200 is shown with a vehicle frontincluding a front quarter panel 6232 and a front hood 6234. The centercanopy section of toy 6200 includes a top canopy 6254 and a side canopy6256 coupled by elbow joint 6255. The rear of toy 6200 includes a rearquarter panel 6242 and rear hood 6244 (not shown in FIG. 62). Asdescribed below, each front quarter panel 6232 may be reconfigured tosimulate an appendage, such as a leg, in the power-suit configuration.Further, the top canopy 6254 and side canopy 6256 may be reconfigured tosimulate an appendage, such as an arm, in the power-suit configuration.As described in more detail below, the top canopy 6254 and side canopy6256 may open thus allowing an action figure to be placed into and outof a cockpit 6258 (FIG. 66). Further, top canopy 6254 and side canopy6256 may comprise plastic that is opaque, clear, translucent, orcombinations thereof. In some embodiments, at least a portion of canopysections 6254 and 6256 may comprise translucent materials that arecolored similarly to section 6212 and 6222 of the wheels. Toy 6200 alsois shown with an actuator configured as a trigger 6260. Further, trigger6260 is configured to receive an actuation by a user, by an item ejectedby an associated toy, and/or by an impact as described above with toy100, for example. The trigger, when actuated, allows various portionsand/or sections of the toy to uncouple from each other, thus simulatingdisassembly, collision, and the like.

Referring now to FIG. 63, a top view of toy 6200 in a vehicleconfiguration is shown. In particular, FIG. 63 shows an top view offront hood 6234 and rear hood 6244. Further, the two front wheels 6210and the two rear wheels 6220 of toy 6200 are also visible in FIG. 63.The top view of FIG. 63 also shows how toy 6200 has two front quarterpanels 6232, two top canopy sections 6254, and two rear quarter panels6242 when configured in the vehicle mode.

FIGS. 64 and 65 show a front view and side view, respectively, of toy6200 in a vehicle configuration. In particular, the rear view of FIG. 65shows cockpit 6258 disposed between undercarriage 6292. As will bedescribed below, undercarriage 6292 simulates a rollerblade when toy6200 is in the power-suit configuration.

Referring now to FIG. 66, a side view of toy 6200 in a power-suitconfiguration is shown. Specifically, FIG. 65 shows undercarriage 6292coupling front wheel 6210 and rear wheel 6220, thus simulating arollerblade and/or foot of the power-suit. Ankle joint 6293 is showncoupling lower leg 6294 and undercarriage 6292 by a singledegree-of-freedom joint enabling lower leg 6294 to rotate relative toundercarriage 6292. Further, knee joint 6295 is shown coupling lower leg6294 and upper leg 6296 by a single degree-of-freedom. Front quarterpanel 6232 is shown coupled to upper leg 6296. Thus, each leg portionformed by upper leg 6296, lower leg 6294, and front quarter panel 6232can transform into the front quarter panel in the vehicle configurationby reconfiguring the leg. Further, each leg is shown coupled to cockpit6258 by joint 6299 having a single degree-of-freedom. Joint 6299 will bediscussed in greater detail below with reference to FIG. 67.

Further, FIG. 66 shows how rear hood 6244 and front hood 6234 mayrotated relative to the toy during transformation between the power-suitconfiguration and the vehicle configuration. Specifically, front hood6234 is shown coupled to cockpit 6258 by joint 6249. Thus, joint 6249allows front hood 6234 to rotate relative to the cockpit 6258 by asingle degree-of-freedom joint. Rear hood 6244 is shown rotated to therear of the power-suit and is connected to cockpit 6258 through linkage6245. Further, rear hood 6244 is shown coupled to linkage 6245 by joint6243 having a single degree-of-freedom and linkage 6245 is coupled tocockpit 6258 by joint 6247 also having a single degree-of-freedom. Thus,rear hood 6244 may rotate relative to cockpit 6258.

Trigger 6260 is shown coupled to the cockpit by a singledegree-of-freedom joint 6261 allowing trigger 6260 to rotate relative tothe cockpit. Further, top canopy 6254 is shown obscuring a portion ofthe arm of the power-suit; therefore each arm will be shown in greaterdetail in FIG. 67 below.

Referring now to FIG. 67, a front view of toy 6200 in a power-suitconfiguration is shown. Hand 6250 is coupled to lower arm 6252 by awrist joint (FIG. 69). Top canopy 6254 is shown coupled to lower arm6252 by joint 6253 (FIG. 68). Both joint 6251 and 6253 are shown assingle degree-of-freedom joint, however other joints may be used, suchas ball joints. Side canopy 6256 is also shown simulating an upper arm.Further, lower arm 6252 is shown coupled to side canopy 6256 (upper arm)by elbow joint 6255 having a single degree-of-freedom. Side canopy 6256(upper arm) is shown coupled to cockpit 6258 by shoulder assembly 6257having two degrees-of-freedom. Shoulder assembly 6257 may be of similarconfiguration as the shoulder joints shown above with reference to toy100 and toy 2000. Cockpit 6258 is further shown configured with a clip6272 for holding an action FIG. 6270 (not shown).

FIG. 67 also shows hip section 6298 coupling upper leg 6296 to cockpit6258 by joint 6297 and joint 6299 each having a single degree offreedom. Thus, a hip joint is simulated by hip section 6298, joint 6297and joint 6299. Front hood 6234 and rear hood 6244 are shown rotatedtoward the rear of cockpit 6258. Further, trigger 6260 is shown coupledto cockpit 6258.

Referring now to FIG. 68, a rear view of toy 6200 in a power-suitconfiguration is shown. Specifically, FIG. 66 shows joint 6253 as asingle degree-of-freedom joint enabling rotation of top canopy 6254relative to lower arm 6252. FIG. 68 also shows rear hood 6244 and fronthood 6234 rotated to the rear of cockpit 6258. FIG. 69 shows a top viewof toy 6200 configured as a power-suit. Further, wrist joint 6251 isshown coupling hand 6250 to lower arm 6252. FIG. 69 also provides analternative view of the various portions discussed above with referenceto FIGS. 62-68.

As described above, the wearable power-suit configuration of toy 6200may be configured to simulate the 4 appendages of an action figurewearing the suit. Therefore, the arms and legs of the power-suit may beadjusted and/or reconfigured to be substantially adjacent to the armsand legs of the action figure, thus the wearable suit may act as anextension of the action figure's limbs. Specifically, for example, theright arm of the action figure may be substantially proximate to theright arm of the power-suit, the left arm of the action figure may besubstantially proximate the left are of the power-suit, the right leg ofthe action figure may be substantially proximate the right leg of thepower-suit, and the left leg of the action figure may be substantiallyproximate the left leg of the power-suit, thereby simulating an outfitthat is worn by the action figure. In some examples, the power-suitconfiguration may contain a hat and/or feature that simulates the actionfigure's head thus further simulating a wearable suit. In this manner,the action figure wearing the power-suit may simulate a competitive orextreme sport activity such as rollerblading.

The process of reconfiguring toy 6200 can be similar to the method shownabove with reference to toys 100 and 2000 among others. For example, toy6200 may be reconfigured from a vehicle mode to a power-suit mode byextending the legs from a folded position by rotating the undercarriage6290 downward from the bottom of the vehicle. Further, the arms may beextended outward from cockpit 6258 by rotating the top canopy 6254 andside canopy 6256 outward. Further, the front hood 6234 and the rear hood6244 may be rotated behind cockpit 6258 as shown in FIGS. 66-68.Finally, the arms and legs of the power-suit may be adjusted as desiredto simulate rollerblading action. Also, the process can be reversed toenable reversible reconfiguration wherein the power-suit is transformedinto the vehicle. It should be appreciated that the order describedabove is not required, and various alternative orders may be used, ifdesired. Further, disassembly of toy 6200 may occur in a similar manneras shown above with reference to FIGS. 16-19, for example. The arms andthe legs of toy 6200 may be removably coupled to cockpit 6258 asdescribed above with reference to FIG. 15, among other methods.

In some embodiments, toy 6200 may be configured to receive one or moreinterchangeable accessories, a further discussion of which is presentedbelow with reference to FIGS. 75-85.

Referring now to FIGS. 70-74, an example reconfigurable toy thattransforms between a vehicle mode and a power-suit mode simulating ajumping activity is described herein. In this embodiment, thetransformable toy 7000 can be transformed between the vehicle mode andthe power-suit mode without physically separating portions of the toy orotherwise disassembling the toy in any way. Thus, the toy remainscompletely assembled during the transformation between a first mode(e.g. vehicle) and a second mode (e.g. power-suit), or between variousconfigurations or poses within the same mode. However, while not shownin the following examples, in some embodiments, a transformable toy maybe partially disassembled to facilitate the transformation process. Asdescribed in more detail below, one or more of the joints that enabletransformation can be points of separation when a trigger is actuated.

FIGS. 70 and 71 show an example reconfigurable toy product 7000 in avehicle configuration, while FIGS. 72-74 show toy 7000 in a power-suitconfiguration simulating a jumping activity. Toy 7000 can be reversiblyreconfigured between the configurations of FIGS. 70 and 72 bymanipulation of various components.

Referring now to FIG. 70, a side view of toy 7000 in a vehicleconfiguration is shown. In this example, toy 7000 simulates a vehiclethat has two front wheels (7010, only one of which is visible) and onerear wheel 7020. While various types of wheels may be used, wheel 7010can have an outer portion 7012, an inner portion 7014, and a center (oraxle) portion 7016. Wheel 7020 is also shown having an outer portion7022, an inner portion 7024, and a center (or axle) portion 7026. Wheel7020 can be identical to wheel 7010 in terms of coloring andconstruction, or can include some variations. Further, while varioustypes of wheels may be used, the wheels of toy 7000 can be identical tothe wheels of toy 100 in terms of coloring and construction, or caninclude some variations.

Continuing with FIG. 70, toy 7000 is shown with a front section 7032coupled to front wheel 7010. The center of toy 7000 is shown comprisinga cockpit 7052 coupled to the rear wheel 7020. Side section 7042 isshown coupled to cockpit 7052 by shoulder joint 7041. Bottom section7050 is shown coupling front section 7032 to cockpit 7052 by releasableinterface 7080. Further, cockpit 7052 is shown with a clip 7072) forreceiving an action FIG. 7070 (not shown) and a pair of hand grips 7074(only one is shown) for attaching to the hands of an action FIG. 7070(not shown). Trigger 7060 is shown coupled to cockpit 7052 by joint7061. In this manner, trigger 7060 may rotate relative to cockpit 7052by single degree-of-freedom joint 7061 when actuated. Trigger 7060 maybe configured such that upon activation releasable interface 7080 may bereleased causing disassembly of toy 7000, thus simulating toy collision,disassembly, and the like. Trigger 7060 may be configured to be actuatedby a user or by an item ejected by an associated toy, or by a collision,etc.

Referring now to FIG. 71, a top view of toy 7000 in a vehicleconfiguration is shown. Specifically, the top view shows the two frontwheels 7010 and one rear wheel 7020. Further, FIG. 70 shows frontsection 7032 coupled to lower leg 7034 and front wheel 7010 by kneejoint 7033. Knee joint 7033 is shown as a single degree-of-freedom jointenabling rotation of lower leg 7034 relative to front wheel 7010 andfront section 7032. As will be described below, front section 7032(upper leg) and lower leg 7034 may be reversibly reconfigured tosimulate a leg in the power-suit configuration.

Referring now to FIG. 72, a side view of toy 7000 in a power-suitconfiguration is shown. Specifically, the joints of the lower leg arevisible. Beginning with the lower leg, foot section 7036 is showncoupled to lower leg 7034 by ankle joint 7035 having a singledegree-of-freedom. As described above with reference to FIG. 70, kneejoint 7033 is shown coupling lower leg 7034, front wheel 7010 and frontsection 7032 (upper leg), thus forming the leg of the power-suit. Theleg of toy 7000 is shown coupled to bottom section 7050 by hip joint7031. FIG. 71 further shows side section 7042 rotated outward aboutshoulder joint 7041 to simulate an arm.

Referring now to FIG. 73, a front view of toy 7000 in a power-suitconfiguration is shown. Specifically, FIG. 73 shows a detailed view ofbottom section 7050 coupled to two hip sections 7054 by joint 7053having a single degree-of-freedom. Further, FIG. 73 shows an alternativeview of the two legs of toy 7000.

Referring now to FIG. 74, a rear view of toy 7000 in a power-suitconfiguration is shown. Specifically, FIG. 74 shows a detailed view ofhip section 7054 coupled to front section 7032 by section 7056. Inparticular, hip section 7054 is shown coupled to section 7056 by joint7055 having a single degree-of-freedom. Further, section 7056 is showncoupled to front section 7032 (upper leg) by hip joint 7031 having asingle degree-of-freedom. Hip section 7054 is shown coupled to bottomsection 7050 by joint 7053 (FIG. 73). Therefore, front section 7032 mayrotate relative to bottom section 7050 by joints 7053, 7055, and 7031,thus enabling a broad range of motion for each of the legs, which areconfigured to simulate a jumping activity.

Toy 7000 may be reversibly reconfigured from the vehicle configurationof FIGS. 70-71 to the power-suit configuration of FIGS. 72-74 byrotating side sections 7042 outward to simulate arms. Further, frontsection 7032 (upper leg) and lower leg 7034 may be rotated outward andrepositioned to simulate legs in the power-suit configuration. Further,the power-suit shown in FIGS. 72-74 can be reconfigured to simulate thefour appendages of an action figure wearing the suit. Therefore, thearms and legs of the power-suit may be adjusted and/or reconfigured tobe substantially adjacent to or proximate to the arms and legs of actionfigure wearing the suit. In this way, the wearable suit may act as anextension of the action figure's limbs. Specifically, for example, theright arm of the action figure may be substantially proximate to theright arm of the power-suit, the left arm of the action figure may besubstantially proximate the left are of the power-suit, the right leg ofthe action figure may be substantially proximate the right leg of thepower-suit, and the left leg of the action figure may be substantiallyproximate the left leg of the power-suit, thereby simulating an outfitthat is worn by the action figure. In some examples, the power-suitconfiguration may contain a hat and/or feature that simulate the actionfigure's head thus further simulating a wearable suit. Also, the processcan be reversed to enable reversible reconfiguration from the power-suitconfiguration to the vehicle configuration FIGS. 70 and 71. In someembodiments, toy 7000 may be configured to receive one or moreinterchangeable accessories, a further discussion of which is presentedbelow with reference to FIGS. 75-85.

In some embodiments, accessories may interact with an associated toy orgroup of toys to further improve toy play and encourage toy interaction.However, as described above, accessories that provide only one functionor one type of interaction may be apt to be monotonous. Thus, anaccessory that provides a plurality of functions or interactions isprovided herein.

Referring now to FIG. 75, an example accessory is shown which isconfigured to provide a variety of functions and interact with aplurality of associated toys. As shown in FIG. 75, an accessory may beconfigured to be received by or coupled to multiple toys. For example,FIG. 75 shows accessory 7500 in a first play configuration 7510, whereinthe accessory is coupled to an action figure. Accessory 7500 in thefirst play configuration 7510 may represent, for example, an article ofclothing, a tool, or a simulated weapon, among a variety of otherfunctions. Accessory 7500 is further shown coupled to a transformabletoy configured as a vehicle, wherein the accessory provides a secondplay configuration 7520. The play configurations of 7520 and 7510 maydiffer in that the accessory provides a different fantastical element orfunction depending on toy interaction. For example, accessory 7500 inplay configuration 7520 may represent a vehicle component. Further,accessory 7500 is shown in a third play configuration 7530, wherein theaccessory is coupled to the toy in a power-suit configuration. Thus, insome embodiments, an accessory may interact with an action figure andwith a transformable toy having at least a first and a secondconfiguration or mode, wherein the transformable toy may also receivethe action figure in each of the configurations. In this manner, anaccessory may provide a plurality of play configurations, which maydiffer depending on the toy interaction.

Accessories may be coupled to an associated toy in a variety of ways,two examples of which are shown in FIGS. 76 and 77. FIG. 76 shows anaccessory/toy interface 7600 including an accessory 7610 having anattachment component 7620 shaped as a cylindrical protrusion projectingoutward from the surface of the accessory, however other shapes arepossible. Further, toy 7630 is shown having an attachment component 7640configured as an opening with a substantially circular shape andsufficient depth for receiving the cylindrical attachment component7620. Thus, in one example, accessory 7610 may be attached to toy 7630by inserting the attachment component 7620 of accessory 7610 into theopening forming attachment component 7640 of toy 7630.

FIG. 77 shows another example of an attachment component for anaccessory. Accessory 7720 is shown having an attachment component 7710configured as a clip. Attachment component 7710 is shaped so that it canbe releasably coupled to a torso portion 7730 of an action FIG. 7740.Thus, the accessory shown in FIG. 77 has a fantasy component thatsimulates a backpack that is worn by the action figure. In this manner,the accessory may be clipped to the action figure or unclipped from theaction figure as desired by the user. It should be understood that whilethe attachment component of FIG. 77 is shown interacting with a toyaction figure, other configurations are possible. For example, anattachment component having a similar clip configuration may be used tocouple the accessory to a portion of a toy vehicle. Furthermore, theclip described above may be of a variety of shapes and/or sizes whereinthe shape and/or size of the clip is dictated at least partially by theportion of the toy to which it is coupled.

In some embodiments, an accessory and/or an associated toy may includemultiple attachment components, each having a different configuration.For example, an accessory may include both an attachment component 7620of FIG. 76 and an attachment component 7710 of FIG. 77, among othermethods of attachment. Thus, in some embodiments, a single accessory maybe coupled to a toy or group of toys using more than one method ofattachment.

Likewise, in some examples, a toy may be configured to receive one of aplurality of accessories. For example, an attachment component of anaccessory may include a configuration that is universal among a group oftoys. Thus, accessories may be interchangeable with one or more toys. Asused herein, the term “interchangeable accessory” is used to describeany accessory that may be coupled to one of a plurality of toys and/orwhere a toy is configured to receive one of a plurality of accessories.

In some embodiments, accessories may be interchangeable among a selectgroup of associated toys, wherein a first group of toys may beconfigured to receive a first attachment component and a second group oftoys may be configured to receive a second attachment componentdifferent from the first. For example, toys representing action figuresmay use an attachment component similar to the clip described in FIG.77, while transformable toys may use an attachment component similar tothe cylindrical protrusion described in FIG. 76. Thus, in someembodiments, accessory/toy interaction may be limited by theconfiguration of the accessory and/or toy attachment component.

Some toys may be configured to receive more than one accessory at atime. For example, a toy representing an action figure may receive aplurality of accessories. Furthermore, each accessory may be coupled tothe toy by a different attachment component. For example, an accessorythat is configured to attach to a foot of the action figure may have adifferent attachment component from an accessory that is configured toattach to a hand of the action figure. Thus, in some embodiments,accessories may be directed to a specific toy interaction.

Referring now to FIG. 78, an example interchangeable accessory 7800 isshown. In particular, accessory 7800 is shown representing a wheeledvehicle that may be ridden by a toy action figure. Accessory 7800includes a base 7810, two front rotatable wheels 7832, and a rotatablerear wheel 7834. Further accessory 7800 has a rear portion 7840 thatrepresents a vehicle engine. Thus, the accessory may include a fantasycomponent that embodies a vehicle theme. Accessory 7800 is also shownhaving two attachment components that may be coupled to the bottom of anaction figures foot as described above with reference to FIG. 76 oralternately coupled to the action figure's hands. Attachment components7822 and 7824, which can be similar to attachment component 3750 of FIG.37, are shown as cylindrical protrusions, however other methods ofcoupling the accessory to the action figure are possible. Therefore, atoy action figure may be coupled to attachment components 7822 and 7824by inserting the cylindrical protrusions into a circular outlet locatedon the bottom of each foot of the action figure.

Referring now to FIG. 79, another example of an accessory is shown.Accessory 7900 is shown having three attachment components 7922, 7924,and 7926, where each attachment component is shown having a cylindricalshape as described above with reference to FIG. 76. Accessory 7900 isalso shown having a fantasy component representing an engine 7940powering two rotatable thrusters 7930 each rotating about joints 7932.As described above in FIG. 78, a toy action figure may be attached toaccessory 7900 so that a left foot may be attached to attachmentcomponent 7922 and a right foot may be attached to attachment component7924. Thus, the action figure can simulate riding accessory 7900.Further, attachment component 7926 may be used in a second configurationto attach accessory 7900 to a different toy. For example, accessory 7900may be coupled to a toy vehicle by attachment component 7926.

FIG. 80 shows accessory 8000 having an accessory body including a centerportion 8010 and two wings 8030. Accessory 8000 is also shown having twosub-accessories 8050 releasably coupled to the center portion 8010.Wings 8030 are shown coupled to center portion 8010 by a joint 8040.Thus, each wing may rotate relative to center portion 8010. Further,accessory 8000 is shown having an actuator 8020 configured to uncouplesub-accessories 8050 from center portion 8010. In some embodiments,sub-accessories 8050 may be ejected or discharged from center portion8010. In one example, the discharged sub-accessories can interact withother associated toys. For example, some toys may be configured toreceive the discharged sub-accessory such that a trigger located on thesurface of the toy is actuated by the discharged accessory striking thetrigger. When the trigger is actuated, disassembly of the toy may occursuch as described above with reference to FIGS. 16-19, for example.

In some embodiments, an accessory's fantasy component may changedepending on the toy with which it is interacting. FIG. 81 showsaccessory 8000 interacting with two toys wherein the accessory has afirst fantasy component when coupled to the first toy and a secondfantasy component when coupled to the second toy. A first playconfiguration 8120 is shown where accessory 8000 is coupled to the torsosection of a toy action FIG. 8122 with a clip as described above withreference to FIG. 77. Accessory 8000 in the first play configuration8110 is shown having a fantasy component representing a backpack withretractable wings. A second play configuration 8130 is shown whereaccessory 8000 is coupled to transformable toy 4800 as described abovewith reference to FIG. 48. Accessory 8000 in the second playconfiguration has a fantasy component representing a vehicle componentsuch as a rear spoiler. Thus, accessory 8000 can perform at least adifferent function in each of the play configurations. While FIG. 81shows accessory 8000 having two play configurations, other playconfigurations are possible. For example, an accessory may be able toperform the same or similar function in each of its play configurations,wherein accessory 8000 may be coupled to the action figure and vehiclein a manner that allows a user to access the actuator in each playconfiguration. Thus, accessory 8000 may be able to discharge or ejectsubassemblies 8050 upon actuation of actuator 8020 in each of the playconfigurations.

Referring now to FIG. 82, an accessory 8200 is shown having a releasablesub-accessory. Accessory 8200 is shown having an accessory body 8210coupled to a first attachment component 8220 by portion 8280. Further,accessory 8200 is shown having sub-accessory 8260 releasably coupled tothe accessory body 8210 such that actuation of actuator 8230 causessub-accessory 8260 to be uncoupled from the accessory body 8210. In someembodiments, upon actuation of actuator 8230, sub-accessory 8260 may beforcibly discharged or ejected from the accessory body 8210 at a highrate of speed. Attachment component 8220 is shown as a clip that may becoupled to an action figure as described above with reference to FIG.77. Accessory 8200 is also shown having a second actuator 8240configured to uncouple portion 8280 of attachment component 8220.Further, accessory 8200 is shown having a second attachment component8270 configured to attach to a vehicle in the manner described abovewith reference to FIG. 76. Thus, in a first play configuration,accessory 8200 may be coupled to a toy action figure, and in a secondplay configuration accessory 8200 may be coupled to a vehicle as will bedescribed below in FIG. 83.

FIG. 83 shows accessory 8200 interacting with a variety of associatedtoys in a variety of play configurations. Play configuration 8300 showsaccessory 8200 in a first configuration, wherein the accessory is notcoupled to an associated toy. Thus, in some embodiments, accessory 8200may provide a first play configuration as a stand alone accessory,wherein the accessory serves as the toy. For example, accessory 8200 maybe used to eject a sub-accessory without being coupled to a toy, whereinthe ejected sub-accessory may interact with an associated toy asdescribed above with reference to FIGS. 15-19, causing disassembly. Asecond play configuration 8310 is shown where accessory 8200 is coupledto a toy action FIG. 8312 via a clip as described above with referenceto FIG. 77. A third play configuration 8320 is shown where accessory8200 is again coupled to an action figure, wherein the accessory 8200 isused to discharge sub-accessory 8260. Play configurations 8310 and 8320show accessory 8200 coupled to the action figure where a firstattachment component is shown as a clip coupled to the torso of theaction figure as described above in FIG. 3 and a second attachmentcomponent is shown where a hand of the action figure is coupled to thesecond attachment component 8270. Thus, the fantasy component ofaccessory 8200 in play configurations 8310 and 8320 represent a backpackweapon that is operated by the action figure wearing the backpack. Afourth play configuration 8330 is shown where accessory 8200 is coupledto a transformable toy 4800 in a first transformation configurationrepresenting a flying vehicle. A fifth play configuration 8340 is shownwhere accessory 8200 is coupled to the transformable toy in a secondconfiguration representing a wheeled vehicle. Thus, accessory 8200 maybe coupled to a transformable toy where the accessory performs adifferent function or has a different fantasy component in the firsttransformation configuration and second transformation configuration.For example, accessory 8200 can represent vehicle headlights in playconfiguration 8340 and a simulated weapon in play configuration 8330.While FIG. 83 shows accessory 8200 having five play configurations, moreor less play configurations are possible.

Referring now to FIG. 84, accessory 8400 is shown having twosub-accessories 8422 and 8424. Accessory 8400 is further shown having afantasy component representing a vehicle exhaust system. Further, eachof the sub-accessories are shown having a fantasy component representingtools where sub-accessory 8422 represents a wrench and sub-accessory8424 represents a hammer. Thus, accessory 8400 and sub-accessories 8422and 8424 may be part of a fantasy racing theme.

Accessory 8400 is shown having an accessory body 8410 representing avehicle exhaust system. The accessory body 8410 is shown including twostorage regions configured to store a portion of each of thesub-accessories. Further, accessory body 8410 is shown having twodischarge regions 8442 and 8444 respectively corresponding to the twosub-accessories 8422 and 8424. Accessory 8400 is shown having twoactuators 8432 and 8434 configured to respectively releasesub-accessories 8422 and 8424. Actuation of actuator 8432 causessub-accessory 8422 to be released from accessory 8400. Likewise,actuation of actuator 8434 causes sub-accessory 8424 to be released fromaccessory 8400. In some embodiments, actuation of either actuators maycause the sub-accessories to be discharged at a high rate of speed fromaccessory 8400. Thus, in one example, sub-accessories 8422 and 8424 mayinteract with other associated toys causing disassembly as describedabove, for example, with reference to FIGS. 15-19. Accessory 8400 may becoupled to an associated toy using the attachment components describedabove with reference to FIGS. 76 and 77 among other methods.

FIG. 85 shows accessory 8400 interacting with associated toys in avariety of play configurations. Configuration 8500 shows accessory 8400in a first play configuration where the accessory is not attached to anassociated toy. Thus, accessory 8400 may provide a first playconfiguration 8500 as a stand alone accessory, wherein the accessoryserves as a toy. A second and third play configuration 8520 are shown,where accessory 8400 is coupled to action FIG. 8522 as described abovewith reference to FIG. 76 or 77. Further, sub-accessory 8424 is shownbeing discharged from accessory 8400. Thus, accessory 8400 in playconfiguration 8520 is shown having a fantasy component representing atool, wherein the tool can be ejected, thus further simulating aprojectile. A fourth play configuration 8510 is shown where accessory8400 is coupled to toy vehicle 6200 as described above with reference toFIG. 62. Thus, accessory 8400 in play configuration 8510 is shown havinga fantasy component representing a vehicle exhaust system. While FIG. 85shows accessory 8400 having at least four play configurations, otherplay configurations are possible. For example, a fifth playconfiguration may include a power-suit configuration. Thus, theaccessory coupled to the power-suit may provide a different play fromthat of the vehicle configuration and/or action FIG. 8522.

It will be appreciated that the configurations and embodiments disclosedherein are exemplary in nature, and that these specific embodiments arenot to be considered in a limiting sense, because numerous variationsare possible. The components, shapes, colors, etc. described herein arenon-limiting examples and it should be understood that each of thesefeatures may be changed.

The subject matter of the present disclosure includes all novel andnonobvious combinations and subcombinations of the various systems andconfigurations, and other features, functions, and/or propertiesdisclosed herein. The following claims particularly point out certaincombinations and subcombinations regarded as novel and nonobvious. Theseclaims may refer to “an” element or “a first” element or the equivalentthereof. Such claims should be understood to include incorporation ofone or more such elements, neither requiring nor excluding two or moresuch elements. Other combinations and subcombinations of the disclosedfeatures, functions, elements, and/or properties may be claimed throughamendment of the present claims or through presentation of new claims inthis or a related application. Such claims, whether broader, narrower,equal, or different in scope to the original claims, also are regardedas included within the subject matter of the present disclosure.

1. A transformable toy, comprising: a body; a first assembly moveablycoupled to the body; and a sport board attachable to the first assembly;wherein at least the body, the first assembly, and the sport board aretransformable between a boarding configuration and a vehicleconfiguration.
 2. The toy of claim 1, where the body remains coupled tothe first assembly throughout transformation between the boardingconfiguration and the vehicle configuration.
 3. The toy of claim 1,wherein the first assembly serves as a leg in the boarding configurationand a vehicle quarter panel in the vehicle configuration.
 4. The toy ofclaim 1, wherein the first assembly serves as a leg in the boardingconfiguration and a rear vehicle quarter panel in the vehicleconfiguration.
 5. The toy of claim 1, wherein the first assemblyincludes a first portion and a second portion coupled to each other by aknee joint that enables rotation of the first portion relative to thesecond portion, and wherein the second portion is coupled to the body bya hip joint that enables rotation of the second portion relative to thebody.
 6. The toy of claim 5, wherein the first portion is rotatedrelative to the second portion about a first axis of rotation, and thesecond portion is rotated relative to the body about a second axis ofrotation when reconfiguring the toy between the boarding configurationand the vehicle configuration.
 7. The toy of claim 6, wherein the firstaxis of rotation is parallel to the second axis of rotation.
 8. The toyof claim 5, wherein the first portion is substantially adjacent andparallel the second portion in the vehicle configuration, and whereinthe first portion and the second portion are substantially extended inthe boarding configuration.
 9. The toy of claim 5, further comprising awheel coupled to the first assembly at the knee joint, wherein the wheeland the knee joint share a common axis of rotation.
 10. The toy of claim1, further comprising a board joint pivotably coupled to the sportsboard about a first pivoting axis and pivotably coupled to the firstassembly about a second pivoting axis, different than the first pivotingaxis.
 11. The toy of claim 10, wherein the first pivoting axis issubstantially perpendicular to the second pivoting axis.
 12. The toy ofclaim 1, further comprising a first wheel coupled to the first assembly.13. The toy of claim 12, further comprising a second, a third, and afourth assembly, and a second, a third, and a fourth wheel respectivelycoupled to the second, the third, and the fourth assemblies, whereineach of the first, the second, the third, and the fourth assembliesserves as an appendage in the boarding configuration and wherein therolling surfaces of the first, the second, the third, and the fourthwheels are substantially planar in the vehicle configuration.
 14. Thetoy of claim 1, wherein the sport board is spaced away from the body inthe boarding configuration and wherein the sport board is substantiallyadjacent the body in the vehicle configuration.
 15. The toy of claim 1,where the first assembly is releasably coupled to the body.
 16. The toyof claim 1, further comprising an actuator configured to uncouple thefirst assembly from the body upon actuation of the actuator.
 17. The toyof claim 1, wherein the sport board is configured to move relative tothe first assembly when attached to the first assembly.
 19. A toy,comprising: a body; a first assembly moveably coupled to the body; asport board moveably coupled to the first assembly; and a triggerconfigured to selectively decouple the first assembly from the body. 20.The toy of claim 19, wherein the first assembly is a leg.
 21. The toy ofclaim 19, wherein the sport board is one of a surfing board, a snowboard, a water board, and a skate board.
 22. The toy of claim 19,wherein the body is selectively transformable between a boardingconfiguration and a vehicle configuration wherein the trigger isactuable in both the boarding configuration and the vehicleconfiguration.
 23. A toy power suit, comprising: a frame correspondingto the shape of a humanoid figure; a cockpit on the frame configured toreceive a humanoid-shaped pilot; and a sport board coupled to the frame.24. The toy of claim 23, where the sport board includes one of a surfingboard, a snow board, a water board, and a skate board.
 25. The toy powersuit of claim 23, wherein sport board is removably coupled to the body.26. The toy power suit of claim 23, wherein the frame may be selectivelycoupled in at least two orientations on the board.
 27. The toy powersuit of claim 26, wherein at least one orientation simulates surferactivity.
 28. The toy power suit of claim 23, wherein the frame istransformable to a vehicle.